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| View previous topic :: View next topic |
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Greg130 28th C.D.M|Clan Member
 28th C.D.M|BC2 Player

Joined: May 15, 2010 Posts: 10
   

Status: Offline
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Posted: Tue Jul 06, 2010 8:06 am Post subject: Unigine Heaven Benchmark v2.1 DirectX 11 |
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Just for fun, no overclocking of cpu or gpu, all standard settings as below:
Download application from :
Direct Download Link:
Unigine
Heaven Benchmark v2.1
FPS: 34.0
Scores: 857
Min FPS: 17.1
Max FPS: 64.7
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 32bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 2664MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 480 8.17.12.5721 1536Mb
Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 8x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal |
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Mad_C 28th C.D.M|Clan Member
 28th C.D.M|BC2 Player

Joined: May 15, 2010 Posts: 2
  

Status: Offline
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Posted: Tue Jul 06, 2010 1:57 pm Post subject: Re: Unigine Heaven Benchmark v2.1 DirectX 11 |
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Unigine
Heaven Benchmark v2.1
FPS: 16.0
Scores: 402
Min FPS: 1.6
Max FPS: 36.7
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
CPU flags:2333MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
Settings
Render: direct3d11
Mode:1920x1080 8xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:8x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Replication:disabled
Tessellation:normal |
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Founder Site Owner
 28th C.D.M|Clan Member
 28th C.D.M|BC2 Player

Joined: May 15, 2010 Posts: 41
  

Status: Offline
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Posted: Tue Jul 06, 2010 6:20 pm Post subject: Re: Unigine Heaven Benchmark v2.1 DirectX 11 |
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Unigine
Heaven Benchmark v2.1
FPS:25.9
Scores:651
Min FPS:16.4
Max FPS:48.4
Hardware
Binary:Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags:3419MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
Settings
Render:direct3d11
Mode:1920x1080 8xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:8x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Replication:disabled
Tessellation:normal
Ok I got Win7 64bit again this time i have disabled Updates everything seems ok but early days |
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Sponsor
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Greg130 28th C.D.M|Clan Member
 28th C.D.M|BC2 Player

Joined: May 15, 2010 Posts: 10
   

Status: Offline
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Posted: Thu Jul 08, 2010 6:40 am Post subject: Re: Unigine Heaven Benchmark v2.1 DirectX 11 |
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Fitted the new HDMI cable, all I can say is fuck me wow!!!!
TBH I wasn't sure if there would be much difference between DVI and HDMI, but after tweaking a few colour and display settings the visual results are amazing.
Anyway here are the latest benchmark results, not much difference in the fiqures but the picture vibrance and quality is noticibly improved.
Intersting to note was my CPU varied between 9% and 16% with the GPU maxing out at 98%, mmmmmm, I'm sure there is major room for improvement but Iv'e never been one for overclocking so it stay as it is.
Heaven Benchmark v2.1
FPS: 34.1
Scores: 859
Min FPS: 16.3
Max FPS: 65.1
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 32bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 2664MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 480 8.17.12.5721 1536Mb
Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 8x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
Unigine Corp. © 2005-2010 |
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